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[Event "Rated Antichess game"] [Site "https://lichess.org/AH25mWhb"] [Date "2017.04.18"] [White "acgusta2"] [Black "photoncannon"] [Result "0-1"] [UTCDate "2017.04.18"] [UTCTime "00:06:42"] [WhiteElo "1350"] [BlackElo "1406"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -2.43) Blunder. e3 was best. } (1. e3 b5) 1... h6?? { (-2.43 → 1.06) Blunder. e6 was best. } (1... e6 2. c4) 2. b3?? { (1.06 → -2.13) Blunder. c4 was best. } (2. c4) 2... g6?? { (-2.13 → 1.25) Blunder. e6 was best. } (2... e6 3. Ba3) 3. g3?? { (1.25 → -2.72) Blunder. e3 was best. } (3. e3 h5) 3... f6?? { (-2.72 → 1.85) Blunder. e5 was best. } (3... e5) 4. f3?? { (1.85 → -3.30) Blunder. c4 was best. } (4. c4 c5) 4... e6?! { (-3.30 → -2.16) Inaccuracy. a5 was best. } (4... a5 5. Bh3 Ra6 6. Bxd7 Bxd7 7. Nh3 Bxh3 8. Qc2 Qxd2 9. Qxg6 Qxc1 10. Qxe8 Qxc3 11. Qxf8) 5. e3?? { (-2.16 → Mate in 19) Checkmate is now unavoidable. Ba3 was best. } (5. Ba3 Bxa3 6. Nxa3 f5 7. g4 fxg4 8. fxg4 h5 9. gxh5 gxh5 10. Nc2 Nh6 11. Ne3 d5) 5... d6?? { (Mate in 19 → 3.56) Lost forced checkmate sequence. b5 was best. } (5... b5 6. Bxb5 f5 7. Bxd7 Bxd7 8. a4 Bxa4 9. bxa4 Qxd2 10. Kxd2 f4 11. gxf4 Bb4 12. cxb4) 6. d3?? { (3.56 → -8.13) Blunder. Ba6 was best. } (6. Ba6 Nxa6 7. f4 g5 8. fxg5 fxg5 9. h4 gxh4 10. Rxh4 Qxh4 11. gxh4 Rh7 12. b4 Nxb4) 6... c6?? { (-8.13 → 1.89) Blunder. d5 was best. } (6... d5 7. Qc2 Bb4 8. cxb4 f5 9. Qxc7 Qxc7 10. h3 Qxg3 11. Ne2 Qxh3 12. Bxh3 f4 13. Nxf4) 7. a3?? { (1.89 → -1.41) Blunder. f4 was best. } (7. f4 g5) 7... b6?? { (-1.41 → 4.52) Blunder. f5 was best. } (7... f5 8. g4) 8. h3?? { (4.52 → -2.22) Blunder. f4 was best. } (8. f4) 8... a6?? { (-2.22 → 1.13) Blunder. f5 was best. } (8... f5 9. g4) 9. f4 f5 10. e4?? { (2.53 → Mate in 18) Checkmate is now unavoidable. Qh5 was best. } (10. Qh5 gxh5) 10... fxe4 11. dxe4 Qh4?? { (Mate in 17 → -1.09) Lost forced checkmate sequence. Qg5 was best. } (11... Qg5 12. fxg5 hxg5 13. Bxg5 Rxh3 14. Qxd6 Rxg3 15. Qxf8 Kxf8 16. Bxa6 Bxa6 17. Be7 Rxg1 18. Bxf8) 12. Bxa6?? { (-1.09 → Mate in 15) Checkmate is now unavoidable. gxh4 was best. } (12. gxh4 Ra7 13. Bxa6 Rxa6 14. Qxd6 Bxd6 15. h5 Rxa3 16. Rxa3 Bxf4 17. Bxf4 gxh5 18. Bxh6 Nxh6) 12... Rxa6?? { (Mate in 15 → 0.15) Lost forced checkmate sequence. Qxg3 was best. } (12... Qxg3 13. Bxc8 Qxe1 14. Qxe1 Rxa3 15. Bxe6 Rxb3 16. Bxg8 Rxb1 17. Rxb1 Rxg8 18. Rxb6 Na6 19. Rxa6) 13. gxh4 Rxa3 14. Rxa3 g5 15. hxg5 hxg5 16. fxg5 Rxh3 17. Rxh3?? { (2.59 → Mate in 10) Checkmate is now unavoidable. Qxd6 was best. } (17. Qxd6) 17... Nf6?? { (Mate in 10 → 7.87) Lost forced checkmate sequence. Bg7 was best. } (17... Bg7 18. Qxd6 Bxc3 19. Qxb8 Bxe1 20. Qxc8 Kf8 21. Qxe6 Nh6 22. Qxc6 Kg8 23. gxh6 b5 24. Qxb5) 18. gxf6? { (7.87 → 4.54) Mistake. Qxd6 was best. } (18. Qxd6) 18... Bg7?? { (4.54 → Mate in 11) Checkmate is now unavoidable. d5 was best. } (18... d5 19. exd5) 19. fxg7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxd6 was best. } (19. Qxd6 Bxf6 20. Qxc6 Nxc6 21. Be3 Bxc3 22. Bxb6 Bxe1 23. Ra6 Bxa6 24. Rh4 Bxh4 25. Bd4 Nxd4) 19... Kf8?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Ba6 was best. } (19... Ba6 20. Qxd6 Kf7 21. Qxb8 Kxg7 22. Rxa6 Kg6 23. Rxb6 Kg7 24. Rxc6 Kg6 25. Rxe6 Kg5 26. Bxg5#) 20. gxf8=K?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxd6 was best. } (20. Qxd6 Kxg7 21. Qxc6 Nxc6 22. Ra6 Bxa6 23. Rd3 Bxd3 24. Na3 Bxe4 25. Nf3 Bxf3 26. Kd1 Bxd1) 20... d5?? { (Mate in 7 → Mate in 17) Lost forced checkmate sequence. Bb7 was best. } (20... Bb7 21. Qxd6 Ba6 22. Qxe6 b5 23. Rxa6 Nxa6 24. Qxc6 Nb8 25. Qxb5 Nc6 26. Qxc6#) 21. exd5 exd5 22. Qxd5 Bxh3?? { (5.81 → Mate in 14) Checkmate is now unavoidable. cxd5 was best. } (22... cxd5 23. Ra6) 23. Nxh3 cxd5 24. Ra6 Nxa6 25. c4 dxc4 26. bxc4 b5 27. cxb5 Nc5 28. b6 Ne4 29. Ng5?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Nc3 was best. } (29. Nc3 Nxc3 30. Ke2 Nxe2 31. Ke7 Nxc1 32. Kd6 Ne2 33. Nf4 Nxf4 34. Ke6 Nxe6 35. b7 Nc5) 29... Nxg5 30. Bxg5# { Game ends by variant rule. } 0-1