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Cheater gameplay? - part 1

@Alienchessufo said in #29:
*snip*

Lichess is especially the best platform since none of your conspiracist insinuations are anywhere true.
The population dynamics or kinetics of anything on lichess would be interesting.. if you can characterize well that anything, using lichess endpoints. It is a 24h pairing machine which some proportion of discrete events (I shall not name those), that might not be enough to perturb the pool mixing at whole population level (or is it?).

Ding dong, putting 2 things from this thread together. Some suggest to look at other time controls for the same type of end points (if i got that right). Maybe also look for discrete lichess events (that have a start and end) and how the characterized "anything" might change, from different motivation intensity during those events.
Thanks. Nice first step.

Could you please:
1. Change the first color o the first chart "Time management by Move number"? Not it is as gray as the background of the chart, so no way to read it.
2. Explain a little bit better the difference in terms "closed" and "violated". "Closed" means closed account, what actually means "violated"?
This is a good security system actually. But if the teacher played so fast?
youre right there is less cheating on short time controls you just move fast and hope the other player times out.

It reminds me : whats the difference between a bucket of dung and an article on cheating? The bucket.
Clearly I need to spend less time on my moves - the longer you take, the higher chance you have of blundering!
if anyone doesn't get it, the speed of bullet cheaters results from autoclickers
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